Camera Overview (Scenes 1 - 9)
View full playlist here: https://youtube.com/playlist?list=PLUv7LUUqsEE_g8C2xxWb8pLSAtCdWqy9y&si=d4cc7YuxkWP7pBy0
Camera Walkthrough (Scenes 1 - 10)
View full playlist here: https://youtube.com/playlist?list=PLUv7LUUqsEE_g8C2xxWb8pLSAtCdWqy9y&si=d4cc7YuxkWP7pBy0
CHARACTER Walkthrough (Scenes 1 - 4)
View Character Walkthrough (Uncut Version) here: https://youtu.be/XkcFnPPUScw?si=PBFRbreEaRGoGkfM
WORKFLOW
 Step 1 - Blockout: Level Design blockout in Unreal Engine 5.
 Step 2 - Blockout: Imported UE5 blockouts to Blender.
 Step 3 - Mesh Detailing: Begin updating UE5 blockouts.
 Step 4 - Mesh DeTailing (Continued): Further develop details. Add props (ie - greebles, box crates, fabrics).
 Step 5 - Blender to UE5: Import meshes to UE5, apply collisions, look for necessary adjustments to re-work in Blender.
 Step 6 - Foliage, Atmosphere: Foliage painting, atmospheric density and lighting.
Concept Art, Environment
Initial concept art was inspired by Riot Games' Valorant tactical shooter. In which, I used a few characters and crate props as place holders to emulate a setting in the Valorant universe.
Concept Art, Environment (CAllout)
Concept Art, Characters
Droid characters made to scale with Unreal Engine 5 Mannequins.Â
Rigged with Mixamo armatures to apply preset animations.
Droid 1
Droid 1 is rigged with UE5's mannequin armature to match skeletal proportions.
Droid 2
Droid 3
Droid 4
Droid 5
Droid 6
Droid 7
Droid 8
Droid 9
Droid 10
Droid 11
Droid 12
Droid 13
DROID 14
Asset Library
fin
Artstation portfolio: artstation.com/lemuelcalpito
Youtube Reel Playlist: youtube.com/lemc_art