Index
Index
Intro
Intro
Camera Overview (Scenes 1 - 9)
Scene 1 - SCREENSHOT
Scene 1 - SCREENSHOT
Scene 1 - PAINTOVER
Scene 1 - PAINTOVER
Scene 1 - GRAYSCALE
Scene 1 - GRAYSCALE
Scene 2 - SCREENSHOT
Scene 2 - SCREENSHOT
Scene 2 - PAINTOVER
Scene 2 - PAINTOVER
Scene 2 - GRAYSCALE
Scene 2 - GRAYSCALE
Scene 3 - SCREENSHOT
Scene 3 - SCREENSHOT
Scene 3 - PAINTOVER
Scene 3 - PAINTOVER
Scene 3 - GRAYSCALE
Scene 3 - GRAYSCALE
Scene 4 - SCREENSHOT
Scene 4 - SCREENSHOT
Scene 4 - PAINTOVER
Scene 4 - PAINTOVER
Scene 4 - GRAYSCALE
Scene 4 - GRAYSCALE
Scene 5 - SCREENSHOT
Scene 5 - SCREENSHOT
Scene 5 - PAINTOVER
Scene 5 - PAINTOVER
Scene 5 - GRAYSCALE
Scene 5 - GRAYSCALE
Scene 6 - SCREENSHOT
Scene 6 - SCREENSHOT
Scene 6 - PAINTOVER
Scene 6 - PAINTOVER
Scene 6 - GRAYSCALE
Scene 6 - GRAYSCALE
Scene 7 - SCREENSHOT
Scene 7 - SCREENSHOT
Scene 7 - PAINTOVER
Scene 7 - PAINTOVER
Scene 7 - GRAYSCALE
Scene 7 - GRAYSCALE
Scene 8 - SCREENSHOT
Scene 8 - SCREENSHOT
Scene 8 - PAINTOVER
Scene 8 - PAINTOVER
Scene 8 - GRAYSCALE
Scene 8 - GRAYSCALE
Scene 9 - SCREENSHOT
Scene 9 - SCREENSHOT
Scene 9 - PAINTOVER
Scene 9 - PAINTOVER
Scene 9 - GRAYSCALE
Scene 9 - GRAYSCALE
Camera Walkthrough (Scenes 1 - 10)
Scene 1 - SCREENSHOT
Scene 1 - SCREENSHOT
Scene 1 - PAINTOVER
Scene 1 - PAINTOVER
Scene 1 - GRAYSCALE
Scene 1 - GRAYSCALE
Scene 2 - SCREENSHOT
Scene 2 - SCREENSHOT
Scene 2 - PAINTOVER
Scene 2 - PAINTOVER
Scene 2 - GRAYSCALE
Scene 2 - GRAYSCALE
Scene 3 - SCREENSHOT
Scene 3 - SCREENSHOT
Scene 3 - PAINTOVER
Scene 3 - PAINTOVER
Scene 3 - GRAYSCALE
Scene 3 - GRAYSCALE
Scene 4 - SCREENSHOT
Scene 4 - SCREENSHOT
Scene 4 - PAINTOVER
Scene 4 - PAINTOVER
Scene 4 - GRAYSCALE
Scene 4 - GRAYSCALE
Scene 5 - SCREENSHOT
Scene 5 - SCREENSHOT
Scene 5 - PAINTOVER
Scene 5 - PAINTOVER
Scene 5 - GRAYSCALE
Scene 5 - GRAYSCALE
Scene 6 - SCREENSHOT
Scene 6 - SCREENSHOT
Scene 6 - PAINTOVER
Scene 6 - PAINTOVER
Scene 6 - GRAYSCALE
Scene 6 - GRAYSCALE
Scene 7 - SCREENSHOT
Scene 7 - SCREENSHOT
Scene 7 - PAINTOVER
Scene 7 - PAINTOVER
Scene 7 - GRAYSCALE
Scene 7 - GRAYSCALE
Scene 8 - SCREENSHOT
Scene 8 - SCREENSHOT
Scene 8 - PAINTOVER
Scene 8 - PAINTOVER
Scene 8 - GRAYSCALE
Scene 8 - GRAYSCALE
Scene 9 - SCREENSHOT
Scene 9 - SCREENSHOT
Scene 9 - PAINTOVER
Scene 9 - PAINTOVER
Scene 9 - GRAYSCALE
Scene 9 - GRAYSCALE
Scene 10 - SCREENSHOT
Scene 10 - SCREENSHOT
Scene 10 - PAINTOVER
Scene 10 - PAINTOVER
Scene 10 - GRAYSCALE
Scene 10 - GRAYSCALE
CHARACTER Walkthrough (Scenes 1 - 4)
Scene 1 - Screenshot
Scene 1 - Screenshot
Scene 1 - Paintover
Scene 1 - Paintover
Scene 1 - Grayscale
Scene 1 - Grayscale
Scene 2 - Screenshot
Scene 2 - Screenshot
Scene 2 - Paintover
Scene 2 - Paintover
Scene 2 - Grayscale
Scene 2 - Grayscale
Scene 3 - Screenshot
Scene 3 - Screenshot
Scene 3 - Paintover
Scene 3 - Paintover
Scene 3 - Grayscale
Scene 3 - Grayscale
Scene 4 - Screenshot
Scene 4 - Screenshot
Scene 4 - Paintover
Scene 4 - Paintover
Scene 4 - Grayscale
Scene 4 - Grayscale
View Character Walkthrough (Uncut Version) here: https://youtu.be/XkcFnPPUScw?si=PBFRbreEaRGoGkfM
WORKFLOW
  Step 1 - Blockout: Level Design blockout in Unreal Engine 5.
Step 1.1
Step 1.1
Step 1.2
Step 1.2
  Step 2 - Blockout: Imported UE5 blockouts to Blender.
Step 2.1
Step 2.1
Step 2.2
Step 2.2
  Step 3 - Mesh Detailing: Begin updating UE5 blockouts.
Step 3.1
Step 3.1
Step 3.2
Step 3.2
  Step 4 - Mesh DeTailing (Continued): Further develop details. Add props (ie - greebles, box crates, fabrics).
Step 4.1
Step 4.1
Step 4.2
Step 4.2
  Step 5 - Blender to UE5: Import meshes to UE5, apply collisions, look for necessary adjustments to re-work in Blender.
Step 5.1
Step 5.1
Step 5.2
Step 5.2
  Step 6 - Foliage, Atmosphere: Foliage painting, atmospheric density and lighting.
Step 6.1
Step 6.1
Step 6.2
Step 6.2
Concept Art, Environment
Initial concept art was inspired by Riot Games' Valorant tactical shooter. In which, I used a few characters and crate props as place holders to emulate a setting in the Valorant universe.
Establishing Shot (Concept Art)
Establishing Shot (Concept Art)
Establishing Shot (Blockout)
Establishing Shot (Blockout)
Establishing Shot (Sketch)
Establishing Shot (Sketch)
Building 1 - Exterior (Concept Art)
Building 1 - Exterior (Concept Art)
Building 1 - Exterior (Blockout)
Building 1 - Exterior (Blockout)
Building 1 - Exterior (Sketch)
Building 1 - Exterior (Sketch)
Building 1 - Interior (Concept Art)
Building 1 - Interior (Concept Art)
Building 1 - Interior (Blockout)
Building 1 - Interior (Blockout)
Building 1 - Interior (Sketch)
Building 1 - Interior (Sketch)
Building 1 - Interior 2 (Concept Art)
Building 1 - Interior 2 (Concept Art)
Building 1 - Interior 2 (Blockout)
Building 1 - Interior 2 (Blockout)
Building 1 - Interior 2 (Sketch)
Building 1 - Interior 2 (Sketch)
Building 1 Alley - Exterior (Concept Art)
Building 1 Alley - Exterior (Concept Art)
Building 1 Alley - Exterior (Blockout)
Building 1 Alley - Exterior (Blockout)
Building 1 Alley - Exterior (Sketch)
Building 1 Alley - Exterior (Sketch)
Building 1 Alley - Exterior 2 (Concept Art)
Building 1 Alley - Exterior 2 (Concept Art)
Building 1 Alley - Exterior 2 (Blockout)
Building 1 Alley - Exterior 2 (Blockout)
Building 1 Alley - Exterior 2 (Sketch)
Building 1 Alley - Exterior 2 (Sketch)
Building 1 Alley - Exterior 3 (Concept Art)
Building 1 Alley - Exterior 3 (Concept Art)
Building 1 Alley - Exterior 3 (Blockout)
Building 1 Alley - Exterior 3 (Blockout)
Building 1 Alley - Exterior 3 (Sketch)
Building 1 Alley - Exterior 3 (Sketch)
Building 2 - Exterior (Concept Art)
Building 2 - Exterior (Concept Art)
Building 2 - Exterior (Blockout)
Building 2 - Exterior (Blockout)
Building 2 - Exterior (Sketch)
Building 2 - Exterior (Sketch)
Building 2 - Interior (Concept Art)
Building 2 - Interior (Concept Art)
Building 2 - Interior (Blockout)
Building 2 - Interior (Blockout)
Building 2 - Interior (Sketch)
Building 2 - Interior (Sketch)
Building 2 - Interior 2 (Concept Art)
Building 2 - Interior 2 (Concept Art)
Building 2 - Interior 2 (Blockout)
Building 2 - Interior 2 (Blockout)
Building 2 - Interior 2 (Sketch)
Building 2 - Interior 2 (Sketch)
Building 2 - Interior 3 (Concept Art)
Building 2 - Interior 3 (Concept Art)
Building 2 - Interior 3 (Blockout)
Building 2 - Interior 3 (Blockout)
Building 2 - Interior 3 (Sketch)
Building 2 - Interior 3 (Sketch)
Building 2 - Interior 4  (Concept Art)
Building 2 - Interior 4 (Concept Art)
Building 2 - Interior 4 (Blockout)
Building 2 - Interior 4 (Blockout)
Building 2 - Interior 4 (Sketch)
Building 2 - Interior 4 (Sketch)
Concept Art, Environment (CAllout)
Concept Art, Characters
Droid characters made to scale with Unreal Engine 5 Mannequins. 
Rigged with Mixamo armatures to apply preset animations.
Droid 1
Droid 1 is rigged with UE5's mannequin armature to match skeletal proportions.
Droid 1 - Concept Art
Droid 1 - Concept Art
Droid 1 - Armature
Droid 1 - Armature
Droid 1 - UV (Head-Body)
Droid 1 - UV (Head-Body)
Droid 1 - UV (Arms-Legs)
Droid 1 - UV (Arms-Legs)
Droid 2
Droid 2 - Concept ARt
Droid 2 - Concept ARt
Droid 2 - Armature
Droid 2 - Armature
Droid 2 - UV (Body-Head)
Droid 2 - UV (Body-Head)
Droid 2 - UV (Arms-Legs)
Droid 2 - UV (Arms-Legs)
Droid 3
Droid 3 - Concept Art
Droid 3 - Concept Art
Droid 3 - Armature
Droid 3 - Armature
Droid 3 - UV (Arms-Legs)
Droid 3 - UV (Arms-Legs)
Droid 3 - UV (Head-Body)
Droid 3 - UV (Head-Body)
Droid 4
DROID 4 - Concept Art
DROID 4 - Concept Art
DROID 4 - Armature
DROID 4 - Armature
DROID 4 0 UV (Head-Body)
DROID 4 0 UV (Head-Body)
DROID 4 0 UV (Arms-Legs)
DROID 4 0 UV (Arms-Legs)
Droid 5
DROID 5 - Concept Art
DROID 5 - Concept Art
DROID 5 - Armature
DROID 5 - Armature
DROID 5 - UV (Head-Body)
DROID 5 - UV (Head-Body)
DROID 5 - UV (Arms-Legs)
DROID 5 - UV (Arms-Legs)
Droid 6
DROID 6 - Concept Art
DROID 6 - Concept Art
DROID 6 - Armature
DROID 6 - Armature
DROID 6 - UV (Arms-Legs)
DROID 6 - UV (Arms-Legs)
Droid 7
DROID 7 - Concept Art
DROID 7 - Concept Art
DROID 7 - Armature
DROID 7 - Armature
DROID 7 - UV (Head-Body)
DROID 7 - UV (Head-Body)
DROID 7 - UV (Arms-Legs)
DROID 7 - UV (Arms-Legs)
Droid 8
DROID 8 - Concept Art
DROID 8 - Concept Art
DROID 8 - Armature
DROID 8 - Armature
DROID 8 - UV (Head-Body)
DROID 8 - UV (Head-Body)
DROID 8 - UV (Arms-Legs)
DROID 8 - UV (Arms-Legs)
Droid 9
DROID 9 - Concept Art
DROID 9 - Concept Art
DROID 9 - Armature
DROID 9 - Armature
DROID 9 - UV (Head-Body)
DROID 9 - UV (Head-Body)
DROID 9 - UV (Arms-Legs)
DROID 9 - UV (Arms-Legs)
Droid 10
DROID 10 - Concept Art
DROID 10 - Concept Art
DROID 10 - Armature
DROID 10 - Armature
DROID 10 - UV (Head-Body)
DROID 10 - UV (Head-Body)
DROID 10 - UV (Arms-Legs)
DROID 10 - UV (Arms-Legs)
Droid 11
DROID 11 - Concept Art
DROID 11 - Concept Art
DROID 11 - Armature
DROID 11 - Armature
DROID 11 - UV (Heads-Body)
DROID 11 - UV (Heads-Body)
DROID 11 - UV (Arms-Legs)
DROID 11 - UV (Arms-Legs)
Droid 12
DROID 12 - Concept Art
DROID 12 - Concept Art
DROID 12 - Armature
DROID 12 - Armature
DROID 12 - UV (Head-Body)
DROID 12 - UV (Head-Body)
DROID 12 - UV (Arms-Legs)
DROID 12 - UV (Arms-Legs)
Droid 13
DROID 13 - Concept Art
DROID 13 - Concept Art
DROID 13 - Armature
DROID 13 - Armature
DROID 13 - UV (Head-Body)
DROID 13 - UV (Head-Body)
DROID 13 - UV (Arms-Legs)
DROID 13 - UV (Arms-Legs)
DROID 14
DROID 14 - Concept Art
DROID 14 - Concept Art
DROID 14 - Armature
DROID 14 - Armature
DROID 14 - UV (Head-Body)
DROID 14 - UV (Head-Body)
DROID 14 - UV (Arms-Legs)
DROID 14 - UV (Arms-Legs)
Asset Library
Greebles 1
Greebles 1
Greebles 2
Greebles 2
Greebles 3
Greebles 3
Greebles 4
Greebles 4
Metals (alpha textures)
Metals (alpha textures)
Corrugated Metal Walls
Corrugated Metal Walls
Shipping Container Walls
Shipping Container Walls
Pipes
Pipes
Grass Material
Grass Material
Grass Material (Breakdown)
Grass Material (Breakdown)
Landscape Material
Landscape Material
Landscape Material (Breakdown)
Landscape Material (Breakdown)
fin
Artstation portfolio: artstation.com/lemuelcalpito
Youtube Reel Playlist: youtube.com/lemc_art
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