

Index

Intro
Camera Overview (Scenes 1 - 9)

Scene 1 - SCREENSHOT

Scene 1 - PAINTOVER

Scene 1 - GRAYSCALE

Scene 2 - SCREENSHOT

Scene 2 - PAINTOVER

Scene 2 - GRAYSCALE

Scene 3 - SCREENSHOT

Scene 3 - PAINTOVER

Scene 3 - GRAYSCALE

Scene 4 - SCREENSHOT

Scene 4 - PAINTOVER

Scene 4 - GRAYSCALE

Scene 5 - SCREENSHOT

Scene 5 - PAINTOVER

Scene 5 - GRAYSCALE

Scene 6 - SCREENSHOT

Scene 6 - PAINTOVER

Scene 6 - GRAYSCALE

Scene 7 - SCREENSHOT

Scene 7 - PAINTOVER

Scene 7 - GRAYSCALE

Scene 8 - SCREENSHOT

Scene 8 - PAINTOVER

Scene 8 - GRAYSCALE

Scene 9 - SCREENSHOT

Scene 9 - PAINTOVER

Scene 9 - GRAYSCALE
View full playlist here: https://youtube.com/playlist?list=PLUv7LUUqsEE_g8C2xxWb8pLSAtCdWqy9y&si=d4cc7YuxkWP7pBy0
Camera Walkthrough (Scenes 1 - 10)

Scene 1 - SCREENSHOT

Scene 1 - PAINTOVER

Scene 1 - GRAYSCALE

Scene 2 - SCREENSHOT

Scene 2 - PAINTOVER

Scene 2 - GRAYSCALE

Scene 3 - SCREENSHOT

Scene 3 - PAINTOVER

Scene 3 - GRAYSCALE

Scene 4 - SCREENSHOT

Scene 4 - PAINTOVER

Scene 4 - GRAYSCALE

Scene 5 - SCREENSHOT

Scene 5 - PAINTOVER

Scene 5 - GRAYSCALE

Scene 6 - SCREENSHOT

Scene 6 - PAINTOVER

Scene 6 - GRAYSCALE

Scene 7 - SCREENSHOT

Scene 7 - PAINTOVER

Scene 7 - GRAYSCALE

Scene 8 - SCREENSHOT

Scene 8 - PAINTOVER

Scene 8 - GRAYSCALE

Scene 9 - SCREENSHOT

Scene 9 - PAINTOVER

Scene 9 - GRAYSCALE

Scene 10 - SCREENSHOT

Scene 10 - PAINTOVER

Scene 10 - GRAYSCALE
View full playlist here: https://youtube.com/playlist?list=PLUv7LUUqsEE_g8C2xxWb8pLSAtCdWqy9y&si=d4cc7YuxkWP7pBy0
CHARACTER Walkthrough (Scenes 1 - 4)

Scene 1 - Screenshot

Scene 1 - Paintover

Scene 1 - Grayscale

Scene 2 - Screenshot

Scene 2 - Paintover

Scene 2 - Grayscale

Scene 3 - Screenshot

Scene 3 - Paintover

Scene 3 - Grayscale

Scene 4 - Screenshot

Scene 4 - Paintover

Scene 4 - Grayscale
View Character Walkthrough (Uncut Version) here: https://youtu.be/XkcFnPPUScw?si=PBFRbreEaRGoGkfM
WORKFLOW

 Step 1 - Blockout: Level Design blockout in Unreal Engine 5.

Step 1.1

Step 1.2

 Step 2 - Blockout: Imported UE5 blockouts to Blender.

Step 2.1

Step 2.2

 Step 3 - Mesh Detailing: Begin updating UE5 blockouts.

Step 3.1

Step 3.2

 Step 4 - Mesh DeTailing (Continued): Further develop details. Add props (ie - greebles, box crates, fabrics).

Step 4.1

Step 4.2

 Step 5 - Blender to UE5: Import meshes to UE5, apply collisions, look for necessary adjustments to re-work in Blender.

Step 5.1

Step 5.2

 Step 6 - Foliage, Atmosphere: Foliage painting, atmospheric density and lighting.

Step 6.1

Step 6.2
Concept Art, Environment
Initial concept art was inspired by Riot Games' Valorant tactical shooter. In which, I used a few characters and crate props as place holders to emulate a setting in the Valorant universe.


Establishing Shot (Concept Art)

Establishing Shot (Blockout)

Establishing Shot (Sketch)

Building 1 - Exterior (Concept Art)

Building 1 - Exterior (Blockout)

Building 1 - Exterior (Sketch)

Building 1 - Interior (Concept Art)

Building 1 - Interior (Blockout)

Building 1 - Interior (Sketch)

Building 1 - Interior 2 (Concept Art)

Building 1 - Interior 2 (Blockout)

Building 1 - Interior 2 (Sketch)

Building 1 Alley - Exterior (Concept Art)

Building 1 Alley - Exterior (Blockout)

Building 1 Alley - Exterior (Sketch)

Building 1 Alley - Exterior 2 (Concept Art)

Building 1 Alley - Exterior 2 (Blockout)

Building 1 Alley - Exterior 2 (Sketch)

Building 1 Alley - Exterior 3 (Concept Art)

Building 1 Alley - Exterior 3 (Blockout)

Building 1 Alley - Exterior 3 (Sketch)

Building 2 - Exterior (Concept Art)

Building 2 - Exterior (Blockout)

Building 2 - Exterior (Sketch)

Building 2 - Interior (Concept Art)

Building 2 - Interior (Blockout)

Building 2 - Interior (Sketch)

Building 2 - Interior 2 (Concept Art)

Building 2 - Interior 2 (Blockout)

Building 2 - Interior 2 (Sketch)

Building 2 - Interior 3 (Concept Art)

Building 2 - Interior 3 (Blockout)

Building 2 - Interior 3 (Sketch)

Building 2 - Interior 4 (Concept Art)

Building 2 - Interior 4 (Blockout)

Building 2 - Interior 4 (Sketch)
Concept Art, Environment (CAllout)

Concept Art, Characters
Droid characters made to scale with Unreal Engine 5 Mannequins.Â
Rigged with Mixamo armatures to apply preset animations.

Droid 1
Droid 1 is rigged with UE5's mannequin armature to match skeletal proportions.

Droid 1 - Concept Art

Droid 1 - Armature

Droid 1 - UV (Head-Body)

Droid 1 - UV (Arms-Legs)
Droid 2

Droid 2 - Concept ARt

Droid 2 - Armature

Droid 2 - UV (Body-Head)

Droid 2 - UV (Arms-Legs)
Droid 3

Droid 3 - Concept Art

Droid 3 - Armature

Droid 3 - UV (Arms-Legs)

Droid 3 - UV (Head-Body)
Droid 4

DROID 4 - Concept Art

DROID 4 - Armature

DROID 4 0 UV (Head-Body)

DROID 4 0 UV (Arms-Legs)
Droid 5

DROID 5 - Concept Art

DROID 5 - Armature

DROID 5 - UV (Head-Body)

DROID 5 - UV (Arms-Legs)
Droid 6

DROID 6 - Concept Art

DROID 6 - Armature


DROID 6 - UV (Arms-Legs)
Droid 7

DROID 7 - Concept Art

DROID 7 - Armature

DROID 7 - UV (Head-Body)

DROID 7 - UV (Arms-Legs)
Droid 8

DROID 8 - Concept Art

DROID 8 - Armature

DROID 8 - UV (Head-Body)

DROID 8 - UV (Arms-Legs)
Droid 9

DROID 9 - Concept Art

DROID 9 - Armature

DROID 9 - UV (Head-Body)

DROID 9 - UV (Arms-Legs)
Droid 10

DROID 10 - Concept Art

DROID 10 - Armature

DROID 10 - UV (Head-Body)

DROID 10 - UV (Arms-Legs)
Droid 11

DROID 11 - Concept Art

DROID 11 - Armature

DROID 11 - UV (Heads-Body)

DROID 11 - UV (Arms-Legs)
Droid 12

DROID 12 - Concept Art

DROID 12 - Armature

DROID 12 - UV (Head-Body)

DROID 12 - UV (Arms-Legs)
Droid 13

DROID 13 - Concept Art

DROID 13 - Armature

DROID 13 - UV (Head-Body)

DROID 13 - UV (Arms-Legs)
DROID 14

DROID 14 - Concept Art

DROID 14 - Armature

DROID 14 - UV (Head-Body)

DROID 14 - UV (Arms-Legs)

Asset Library

Greebles 1

Greebles 2

Greebles 3

Greebles 4

Metals (alpha textures)

Corrugated Metal Walls

Shipping Container Walls

Pipes



Grass Material

Grass Material (Breakdown)

Landscape Material

Landscape Material (Breakdown)
fin

Artstation portfolio: artstation.com/lemuelcalpito
Youtube Reel Playlist: youtube.com/lemc_art