Camera Overview (Scenes 1 - 9)
Scene 1
Scene 1
Scene 2
Scene 2
Scene 3
Scene 3
Scene 4
Scene 4
Scene 5
Scene 5
Scene 6
Scene 6
Scene 7
Scene 7
Scene 8
Scene 8
Scene 9
Scene 9
Camera Walkthrough (Scenes 1 - 10)
Scene 1
Scene 1
Scene 2
Scene 2
Scene 3
Scene 3
Scene 4
Scene 4
Scene 5
Scene 5
Scene 6
Scene 6
Scene 7
Scene 7
Scene 8
Scene 8
Scene 9
Scene 9
Scene 10
Scene 10
CHARACTER Walkthrough (Scenes 1 - 4)
Scene 1 - Paintover
Scene 1 - Paintover
Scene 2 - Paintover
Scene 2 - Paintover
Scene 3 - Paintover
Scene 3 - Paintover
Scene 4 - Paintover
Scene 4 - Paintover
View Character Walkthrough (Uncut Version) here: https://youtu.be/XkcFnPPUScw?si=PBFRbreEaRGoGkfM
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WORKFLOW
  Step 1 - Blockout: Level Design blockout in Unreal Engine 5.
Step 1.1
Step 1.1
Step 1.2
Step 1.2
  Step 2 - Blockout: Imported UE5 blockouts to Blender.
Step 2.1
Step 2.1
Step 2.2
Step 2.2
  Step 3 - Mesh Detailing: Begin updating UE5 blockouts.
Step 3.1
Step 3.1
Step 3.2
Step 3.2
  Step 4 - Mesh DeTailing (Continued): Further develop details. Add props (ie - greebles, box crates, fabrics).
Step 4.1
Step 4.1
Step 4.2
Step 4.2
  Step 5 - Blender to UE5: Import meshes to UE5, apply collisions, look for necessary adjustments to re-work in Blender.
Step 5.1
Step 5.1
Step 5.2
Step 5.2
  Step 6 - Foliage, Atmosphere: Foliage painting, atmospheric density and lighting.
Step 6.1
Step 6.1
Step 6.2
Step 6.2
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Concept Art, Environment
Initial concept art was inspired by Riot Games' Valorant tactical shooter. In which, I used a few characters and crate props as place holders to emulate a setting in the Valorant universe.
Concept Art, Environment (CAllout)
Establishing Shot (Concept Art)
Establishing Shot (Concept Art)
Establishing Shot (Blockout)
Establishing Shot (Blockout)
Establishing Shot (Sketch)
Establishing Shot (Sketch)
Building 1 - Exterior (Concept Art)
Building 1 - Exterior (Concept Art)
Building 1 - Exterior (Blockout)
Building 1 - Exterior (Blockout)
Building 1 - Exterior (Sketch)
Building 1 - Exterior (Sketch)
Building 1 - Interior (Concept Art)
Building 1 - Interior (Concept Art)
Building 1 - Interior (Blockout)
Building 1 - Interior (Blockout)
Building 1 - Interior (Sketch)
Building 1 - Interior (Sketch)
Building 1 - Interior 2 (Concept Art)
Building 1 - Interior 2 (Concept Art)
Building 1 - Interior 2 (Blockout)
Building 1 - Interior 2 (Blockout)
Building 1 - Interior 2 (Sketch)
Building 1 - Interior 2 (Sketch)
Building 1 Alley - Exterior (Concept Art)
Building 1 Alley - Exterior (Concept Art)
Building 1 Alley - Exterior (Blockout)
Building 1 Alley - Exterior (Blockout)
Building 1 Alley - Exterior (Sketch)
Building 1 Alley - Exterior (Sketch)
Building 1 Alley - Exterior 2 (Concept Art)
Building 1 Alley - Exterior 2 (Concept Art)
Building 1 Alley - Exterior 2 (Blockout)
Building 1 Alley - Exterior 2 (Blockout)
Building 1 Alley - Exterior 2 (Sketch)
Building 1 Alley - Exterior 2 (Sketch)
Building 1 Alley - Exterior 3 (Concept Art)
Building 1 Alley - Exterior 3 (Concept Art)
Building 1 Alley - Exterior 3 (Blockout)
Building 1 Alley - Exterior 3 (Blockout)
Building 1 Alley - Exterior 3 (Sketch)
Building 1 Alley - Exterior 3 (Sketch)
Building 2 - Exterior (Concept Art)
Building 2 - Exterior (Concept Art)
Building 2 - Exterior (Blockout)
Building 2 - Exterior (Blockout)
Building 2 - Exterior (Sketch)
Building 2 - Exterior (Sketch)
Building 2 - Interior (Concept Art)
Building 2 - Interior (Concept Art)
Building 2 - Interior (Blockout)
Building 2 - Interior (Blockout)
Building 2 - Interior (Sketch)
Building 2 - Interior (Sketch)
Building 2 - Interior 2 (Concept Art)
Building 2 - Interior 2 (Concept Art)
Building 2 - Interior 2 (Blockout)
Building 2 - Interior 2 (Blockout)
Building 2 - Interior 2 (Sketch)
Building 2 - Interior 2 (Sketch)
Building 2 - Interior 3 (Concept Art)
Building 2 - Interior 3 (Concept Art)
Building 2 - Interior 3 (Blockout)
Building 2 - Interior 3 (Blockout)
Building 2 - Interior 3 (Sketch)
Building 2 - Interior 3 (Sketch)
Building 2 - Interior 4  (Concept Art)
Building 2 - Interior 4 (Concept Art)
Building 2 - Interior 4 (Blockout)
Building 2 - Interior 4 (Blockout)
Building 2 - Interior 4 (Sketch)
Building 2 - Interior 4 (Sketch)
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Concept Art, Characters
Droid characters made to scale with Unreal Engine 5 Mannequins. 
Rigged with Mixamo armatures to apply preset animations. ​​​​​​​
Droid 1 - Concept Art
Droid 1 - Concept Art
Droid 1 - Armature
Droid 1 - Armature
Droid 1 - UV (Head-Body)
Droid 1 - UV (Head-Body)
Droid 1 - UV (Arms-Legs)
Droid 1 - UV (Arms-Legs)
More droid character modeling details at: 
Asset Library
Greebles 1
Greebles 1
Greebles 2
Greebles 2
Greebles 3
Greebles 3
Greebles 4
Greebles 4
Metals (alpha textures)
Metals (alpha textures)
Corrugated Metal Walls
Corrugated Metal Walls
Shipping Container Walls
Shipping Container Walls
Pipes
Pipes
fin
Artstation portfolio: artstation.com/lemuelcalpito
Youtube Reel Playlist: youtube.com/lemc_art
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